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Post by Sinner on Dec 21, 2015 17:03:11 GMT -5
I would suggest there to be a guard or defensive action to take during battle.
Also, how is "escape chance calculated?
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Post by Kazan on Dec 21, 2015 20:50:56 GMT -5
I would suggest there to be a guard or defensive action to take during battle. Also, how is "escape chance calculated? I gave it some thought and decided it really isn't necessary while a wait command already exists to serve the same purpose. Since damage calculations already take into account all defenses, it doesn't make any sense to wait for an attack with the intention of just trying to defend it. The only exception being a few gimmicky fights some people might come up with. Waiting also means you're not trying to fight back if the enemy tries to force feed you or something. Defending implies that you're gonna resist the attack. As for escape chance, the formula is as follows: y = 0.674063 * ln(2.56896 * x - 0.5), [0.5, ∞) where x is the ratio of the player's agility to the enemy's agility. You can see a graph of it here. The weird constants are just from a logarithmic regression of some points of interest, namely: - Escape chance is 0 if your agility less than or equal to half of the enemy's agility
- Escape chance is about 50% if your agility is equal to the enemy's agility
- Escape chance is about 100% if your agility is twice that of the enemy's agility
- You're guaranteed to escape if your agility is more than twice the enemy's agility
I say "about" because the regression is not exact. This is something hasn't really been tested or balanced, but I think it should work well. It'd be a very easy change if need be.
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Post by necromiumx on Sept 15, 2021 15:35:49 GMT -5
Hello, I dunno if you'll see this but the game keeps saying it is unsafe. What should I do to fix this?
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