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Post by Sinner on Sept 16, 2015 20:39:25 GMT -5
I am still waiting for Dro to give back input upon the items ive submitted... Sorry about my slowness. A combination of my two primary computers being broken, my own load of school work, and some other personal issues have left me working at a snail's pace. I'll get back to you when I have the time to properly think about them. I see. Okay.
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Post by goran on Oct 11, 2015 3:51:24 GMT -5
Just a few items to go with my last event submission: Now you'll note that both these items are essentially useless in that they do nothing. That's deliberate, because I do want to see a few items in there that are of no use to the player, but which could be fairly valuable to certain NPCs (in this case I was thinking the 'Bear Claw Necklace' would be worth about 15-20 gold, and the pelt about 20-30 gold, so you could gain 35-50 gold from a single bear).
And a few more:
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Post by goran on Oct 14, 2015 5:08:47 GMT -5
And one more for random encounters: And a few more for the dryads:
And some not related to encounters:
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Post by ano on Oct 18, 2015 2:07:16 GMT -5
Great. I will be making a list of what we've got so far and then we can start working on the best part of this whole process. That is making all these disparate, seemingly unrelated items fit in one single cohesive world.
A new worldbuilding session might be close.
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Post by goran on Oct 18, 2015 20:07:05 GMT -5
Don't rush it, variety is nice, but the mechanics are the important thing.
Oh, and there's a few more here that I developed as a result of a PM conversation. Most are mods of the stuff back on the first page.
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Post by goran on Nov 25, 2015 2:19:52 GMT -5
Just want to check, is there any way to make an item so that it can't be unequipped at will?
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Post by Kazan on Nov 25, 2015 3:26:15 GMT -5
Just want to check, is there any way to make an item so that it can't be unequipped at will? No, that's not possible. That's too specific of a use case to implement.
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Post by goran on Nov 25, 2015 5:04:05 GMT -5
Darn, there goes my idea for a late-game leveller. My original idea had been for some impossible-to-remove item (possibly a Choker), which would both make you gain weight much more quickly, but also penalise you for increasing levels of fatness.
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Post by Kazan on Nov 25, 2015 15:34:15 GMT -5
Darn, there goes my idea for a late-game leveller. My original idea had been for some impossible-to-remove item (possibly a Choker), which would both make you gain weight much more quickly, but also penalise you for increasing levels of fatness. Why would it need to be a permanently bound equip?
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Post by goran on Nov 25, 2015 16:39:12 GMT -5
It's detrimental to your performance, so not really the sort of thing you'd actually want to have equipped.
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Post by goran on Feb 17, 2016 4:02:24 GMT -5
Another thought has occurred to me recently. Will you be able to wear layers of clothing? Traditionally knights could wear up to (or perhaps even more than) three layers, gambeson, mail and plate. Is that going to be replicated in this game?
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Post by Kazan on Feb 17, 2016 4:36:09 GMT -5
Another thought has occurred to me recently. Will you be able to wear layers of clothing? Traditionally knights could wear up to (or perhaps even more than) three layers, gambeson, mail and plate. Is that going to be replicated in this game? Unlikely, but it wouldn't be hard to implement. I wouldn't count on it though.
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Post by serathinian on Aug 2, 2016 0:11:46 GMT -5
Maybe a weapon that's damage scales with how fat you are? Or maybe a really OP weapon that gets weaker if you get fat. Then it'd at least be useful for gaining weight but you can't keep it.
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Post by goran on Aug 3, 2016 1:58:59 GMT -5
Should be easy enough to do, or at least my previous posts with such qualifiers have raised no protests from Kazan.
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Post by goran on Apr 20, 2017 4:34:38 GMT -5
Okay, decided to go back and try to redo some older stuff:
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