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Post by serathinian on Nov 3, 2015 18:42:29 GMT -5
yeah.... but maybe how to achieve it would be nice... there weren't any tips in noone's game. It was just a matter of stretching your stomach. I think it was mentioned somewhere in his release notes at some point. I was able to eat Thieves, Drunks, and Wolves once my stomach stat reached 100. The best way to stretch the stomach is to go gold grinding in the High Mountains, which is full of tough enemies. But if you can take down even the weakest of enemies in the mountains you'll get some epic EXP. Once you have 10,000+ gold go back to your town and eat at the restaurant. You want to eat as much as possible without reaching 130% capacity or more. Then just go home and sleep. It'll say your belly stretched over night. Eventually you'll be able to devour the enemies in the mountains. Kazan is right about it being broken, but not just for how easy it is to vore something. After enough gorging you can get your character to be absurdly obese, then just go work out. For some reason you'll get stronger on an empty stomach as long as you have excess fat. Or if you happen to be the size of a goddamn blue whale you can go to the Cabal in the mountains and have them make you taller, which in turn makes you stronger. Once you're able to eat enemies in the High Mountains you'll be able to get to crazy sizes all too fast. If you're rich and have a crazy high stomach stat you'll be able to eat "Way Too Much Food" at the restaurant. Not only does this option fill you, it automatically adds a shit-ton of fat to your character. More fat means more training. While the game works for fap material it lacks the difficulty to keep me engaged, which is why I don't want BoG to end up like that. But it sounds like Kazan won't let that happen anyway.
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Post by carlosdafox on Nov 4, 2015 20:51:05 GMT -5
yeah.
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Post by kallekat on Nov 7, 2015 5:47:52 GMT -5
There's another game which was heavily inspired by noone's, where you could nom stuff after you killed it. Simply as another source of food. What if we combined the two - voring in combat and after combat - so that there would be a lower threshold for eating stuff after combat, and a (significantly) higher one for eating stuff in combat? You're probably talking about this. www.furaffinity.net/view/16201433/Spot on
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Post by serathinian on Nov 7, 2015 15:29:17 GMT -5
It's the first game I've played to have optional hard vore. For some reason I've had an interest in hard vore lately buuuuuutttt... I still prefer soft vore. Because when you think about it soft vore is actually a more disturbing way to eat someone.
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Post by kallekat on Nov 8, 2015 14:04:39 GMT -5
It's the first game I've played to have optional hard vore. For some reason I've had an interest in hard vore lately buuuuuutttt... I still prefer soft vore. Because when you think about it soft vore is actually a more disturbing way to eat someone. First of all: where exactly do you draw the line between soft and hard vore? I'm not 100% certain on your definition. Alive vs dead? I find that you can take disturbing eating to the next level. Next time you eat a sausage, think of this: the animal not only had to die for us to eat it, we also found it fitting to cut it into pieces, pack it in its own intestines with a bunch of other crap, and boil it. Only then we can eat it little by little on a low quality bed of white bread, in the form of a hotdog. Nothing against eating sausages. They're just really weird when you think about it.
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Post by Kazan on Nov 8, 2015 14:49:22 GMT -5
I would say the vore in this game would be hard vore simple because the victim will need to die. It wouldn't make much sense in a game like this otherwise; the goal is to defeat your enemy to gain experience and whatnot, in addition to gaining more fat, among other things. There will not, however, be anything graphic or gory in terms of description. There might be some squirming or outlines of the victim in the initial voring scene, but nothing after that. It just happens and it's done.
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Post by serathinian on Nov 8, 2015 15:10:58 GMT -5
Examples of hard vore would be: -Tearing bloody chunks from a terrified, dying, prey and stuffing yourself -Showing the graphic, painful, burning, digestion process Soft vore is: -Swallowing a prey whole without chewing or tearing -Internal view of the prey before digestion -The predator's belly squirming as the prey attempts to escape -Showing the prey give up struggling and slowly get smaller until they vanish entirely. There's also types of soft vore where it isn't fatal or the prey is willing. Usually I'll see it with goo creatures assimilating someone into their collective body and consciousness. Or at least that's the non-fatal vore I'm alright with. The stuff where they painlessly digest and respawn like a videogame character is pretty lame, which is one of the problems with Noone's RPG. I don't know if the prey I ate actually died since enemies spawn infinitely and when I get eaten I wake up in a church. In BoG you have to reload your save because you're character is actually dead, you're just going back to a point before you were devoured. I've also seen Cow Nugget do internal digestion images without it technically being hard vore as the prey turned into goo before fading away. This would be an example of soft vore as well since there's no blood and gore.
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Post by Kazan on Nov 8, 2015 15:30:30 GMT -5
It's really whatever the player makes of it. It's left ambiguous enough to let audience's imagination decide what ultimately happens to the victim. One of the most important principles of storytelling, in my opinion, is that what isn't said is just as important, if not more important, than what is said. If you're too specific and explicitly describe everything, there's nothing left to the imagination of the reader. Of course, there's a sweet spot that varies depending on how much you're willing to let the experience of one reader differ from that of another reader.
In this case, however, I'm intentionally being vague enough to let people imagine the end result as gory, or lack thereof, as they want. This stems from the fact that I've always been particularly picky about how I like to see/imagine certain visual qualities of this fetish, among other things. So, it's usually hard to find artists that I really like since, with visual art, everything is 100% cut and dry about how something looks. Writing, on the other hand, lets me imagine things however I want.
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Post by serathinian on Nov 8, 2015 16:51:04 GMT -5
It's really whatever the player makes of it. It's left ambiguous enough to let audience's imagination decide what ultimately happens to the victim. One of the most important principles of storytelling, in my opinion, is that what isn't said is just as important, if not more important, than what is said. If you're too specific and explicitly describe everything, there's nothing left to the imagination of the reader. Of course, there's a sweet spot that varies depending on how much you're willing to let the experience of one reader differ from that of another reader. In this case, however, I'm intentionally being vague enough to let people imagine the end result as gory, or lack thereof, as they want. This stems from the fact that I've always been particularly picky about how I like to see/imagine certain visual qualities of this fetish, among other things. So, it's usually hard to find artists that I really like since, with visual art, everything is 100% cut and dry about how something looks. Writing, on the other hand, lets me imagine things however I want. I feel the same way. But as far as a text game goes it wouldn't be necessary to read the bloody details anyway. Nobody has eyes in their stomach to look at the Pop-Tart you ate an hour ago dissolve into fat and poo.
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