Post by Soluce on Sept 26, 2015 23:18:48 GMT -5
Sort of idea I have but what if there were ways to make enemy encounters more meaningful?
Like if you defeat an enemy in a certain way you unlock additional flavor text, or the enemy becomes more filling (something akin to preparing the food while you fight them). This doesn’t necessarily have to be linked specifically to combat either. For example, it could be an unlock you get for defeating the monster X amount of times (which might be a nice incentive for people who enjoy grinding/getting fat off of monster feeding) or you could have it be a bonus you get after defeating the area’s big boss so it maybe gives people a reason to reexplore old places (more so for additional flavor text than fullness).
Another option is to have it be more lore/quest based. As in if you acquire a book with most of its pages ripped out (anything along this line would be fine) and by finding/earning the pages, you get to learn more about the enemy and so unlock the aforementioned bonuses. They could be unlocked through quests related to the specific enemy/enemy type or maybe just scattered around at random in the world/dungeons (which might be a nice way to reward people for exploring). For the quest idea, it doesn't necessarily have to be kill related either (as a random example, helping someone breed dire wolves). And in total, it adds a collectible in the game for completionists.
This might be difficult to implement though since it probably would require another menu section and if it’s additional flavor text you earn or if they are earned through quests, that’s a whole lot of writing that would need to be added. Possibly one combination you could try if you wanted would be to have lore entries on each page about the enemy (could be just a sentence or two make things manageable) and just have it unlock additional fattiness when engulfing the enemy.
A brief summary of the points/tldr~
Like if you defeat an enemy in a certain way you unlock additional flavor text, or the enemy becomes more filling (something akin to preparing the food while you fight them). This doesn’t necessarily have to be linked specifically to combat either. For example, it could be an unlock you get for defeating the monster X amount of times (which might be a nice incentive for people who enjoy grinding/getting fat off of monster feeding) or you could have it be a bonus you get after defeating the area’s big boss so it maybe gives people a reason to reexplore old places (more so for additional flavor text than fullness).
Another option is to have it be more lore/quest based. As in if you acquire a book with most of its pages ripped out (anything along this line would be fine) and by finding/earning the pages, you get to learn more about the enemy and so unlock the aforementioned bonuses. They could be unlocked through quests related to the specific enemy/enemy type or maybe just scattered around at random in the world/dungeons (which might be a nice way to reward people for exploring). For the quest idea, it doesn't necessarily have to be kill related either (as a random example, helping someone breed dire wolves). And in total, it adds a collectible in the game for completionists.
This might be difficult to implement though since it probably would require another menu section and if it’s additional flavor text you earn or if they are earned through quests, that’s a whole lot of writing that would need to be added. Possibly one combination you could try if you wanted would be to have lore entries on each page about the enemy (could be just a sentence or two make things manageable) and just have it unlock additional fattiness when engulfing the enemy.
A brief summary of the points/tldr~
- Possible Rewards:
- Additional flavor text = how you eat them, how they eat you, and/or lore entries
- Extra fullness for eating the enemy
- Collectible Pages
- Possible Methods to Acquire
- Grind = kill the specific enemy or enemy type a certain number of times
- Combat = kill the enemy in a certain way, i.e. fire or a slashing attack
- Exploration = hidden in spots around the world and/or in dungeons
- Loot = random drop from killing the corresponding enemy, or maybe from killing a special upgraded form of the them
- Quests = doing quests involving the specific enemy/enemy type
- Boss Death = defeating the zone boss unlocks the rewards for all enemies in the zone