Post by goran on Jul 23, 2016 22:20:45 GMT -5
And another couple I've come up with, as alternative impediments to the Spirit of Fat:
"Ladies of Liquor" : ({ name: "Ladies of Liquor"
startText: As you trudge through the <surroundings> in search of...whatever is causing the recent bounty you hear a giggle behind you, and turning, find yourself facing off against a creature, or is it two creatures overlapping, made of some sort of red liquid that smells of grapes, and perhaps something else too. As your hand goes to your <weapon> the creature, or creatures, giggle and begin to sway hypnotically.
winText: With one final blow, the creatures dissolve into a shower of red liquid. Slowly, the rosy glow of intoxication fades, and you regain your senses, though the liquid sloshing in your stomach seems to be more permanent.
loseText: Almost blind with inebriation, you barely even feel it as your <weapon> slip from your fingers while you yourself end up on your back on the ground the creatures bending over you, filling your mouth with wine until you pass out. You awake to find yourself laid back on some sort of furniture, your body slightly elevated. Looking around as best you can, you can see only blurs, on one side whites and golds, the other greens and browns. Nearer in are two figures in red robes, one holding something gold, the other something brown. As you turn towards the white-and-gold scene, the figure on that side approaches, bringing a broad goblet you your lips, and when you turn the other way, the other figure does the same, only this one carries a wine-skin.
atkText1: One of the creatures darts in and, kisses you? You suddenly find your mouth filled with rich, fruity liquid, which burns the back of your throat. [mCapacity(+4)] <permanent>
atkText2: One of the creatures darts in and, kisses you? You feel a rosy glow rising in you, though you notice that they seems a little less coordinated for it. [mAgi(-CurCapacity/10)][mDex(-CurCapacity/10)] <temporary>
maxHp: 1000
atk: n/a
def: 0
agi: 50
dex: 100
exp: 500 })
startText: As you trudge through the <surroundings> in search of...whatever is causing the recent bounty you hear a giggle behind you, and turning, find yourself facing off against a creature, or is it two creatures overlapping, made of some sort of red liquid that smells of grapes, and perhaps something else too. As your hand goes to your <weapon> the creature, or creatures, giggle and begin to sway hypnotically.
winText: With one final blow, the creatures dissolve into a shower of red liquid. Slowly, the rosy glow of intoxication fades, and you regain your senses, though the liquid sloshing in your stomach seems to be more permanent.
loseText: Almost blind with inebriation, you barely even feel it as your <weapon> slip from your fingers while you yourself end up on your back on the ground the creatures bending over you, filling your mouth with wine until you pass out. You awake to find yourself laid back on some sort of furniture, your body slightly elevated. Looking around as best you can, you can see only blurs, on one side whites and golds, the other greens and browns. Nearer in are two figures in red robes, one holding something gold, the other something brown. As you turn towards the white-and-gold scene, the figure on that side approaches, bringing a broad goblet you your lips, and when you turn the other way, the other figure does the same, only this one carries a wine-skin.
atkText1: One of the creatures darts in and, kisses you? You suddenly find your mouth filled with rich, fruity liquid, which burns the back of your throat. [mCapacity(+4)] <permanent>
atkText2: One of the creatures darts in and, kisses you? You feel a rosy glow rising in you, though you notice that they seems a little less coordinated for it. [mAgi(-CurCapacity/10)][mDex(-CurCapacity/10)] <temporary>
maxHp: 1000
atk: n/a
def: 0
agi: 50
dex: 100
exp: 500 })
"Ghost of Hunger" : ({ name: "Ghost of Hunger"
startText: As you trudge through the <surroundings> in search of...whatever is causing the recent bounty you hear a hissing behind you, and turning, find yourself facing off against a creature that looks like the ghost of a famine victim. As your hand goes to your <weapon> the creature backs off a moment, but then comes forward again.
winText: With one final blow, the creature disappears into thin air, though its effect on you seems to be more permanent.
loseText: With one final swipe by the ghost, the last of your strength vanishes and you collapse in a heap, before blacking out from the ravenous hunger. You come to sitting at a table, the plate before you full of the most sumptuous foods which send you mad with hunger from the mere smell. Each bite you take, however, rather than quelling the hunger, seems only to feed it.
atkText1: The ghost lunges at you and claws at your stomach, to no obvious effect except that you seem to feel a bit more hungry. [mCapacity(-5)]
atkText2: The ghost lunges at you and claws at your chest, to no obvious effect except a sudden feeling of weakness. [mStr(-<MaxCapacity/CurCapacity>/10)][mAgi(-<MaxCapacity/CurCapacity>/10)]
maxHp: 1000
atk: n/a
def: 0
agi: 50
dex: 100
exp: 500 })
startText: As you trudge through the <surroundings> in search of...whatever is causing the recent bounty you hear a hissing behind you, and turning, find yourself facing off against a creature that looks like the ghost of a famine victim. As your hand goes to your <weapon> the creature backs off a moment, but then comes forward again.
winText: With one final blow, the creature disappears into thin air, though its effect on you seems to be more permanent.
loseText: With one final swipe by the ghost, the last of your strength vanishes and you collapse in a heap, before blacking out from the ravenous hunger. You come to sitting at a table, the plate before you full of the most sumptuous foods which send you mad with hunger from the mere smell. Each bite you take, however, rather than quelling the hunger, seems only to feed it.
atkText1: The ghost lunges at you and claws at your stomach, to no obvious effect except that you seem to feel a bit more hungry. [mCapacity(-5)]
atkText2: The ghost lunges at you and claws at your chest, to no obvious effect except a sudden feeling of weakness. [mStr(-<MaxCapacity/CurCapacity>/10)][mAgi(-<MaxCapacity/CurCapacity>/10)]
maxHp: 1000
atk: n/a
def: 0
agi: 50
dex: 100
exp: 500 })