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Post by Kazan on Aug 27, 2015 19:33:26 GMT -5
Oh, that would definitely be helpful! The syntax is definitely a bit intimidating for a lot of people. I'm not entirely sure about the syntax yet myself since Ano is the one who came up with it. If you need details about that, you might want to ask Ano. ^^
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Post by ano on Sept 2, 2015 1:07:34 GMT -5
By a WYSIWYG editor I mean creating an application of sorts that will take dialogue and conditions and apply your syntax to it. This way the writer just focuses on their writing and the editor does the syntactical markup. I could probably whip it up in HTML/Javascript and host it online if you think that's something you'd want. As I said before, that is from a 30 years old russian textbook, but PLEASE, MAKE THINGS EASIER FOR THE WRITER! If at all possible. Put another way: Yes, sir. I would indeed enjoy your help with the editor. Whenever you find the time, please shoot me a PM and we shall talk more about it in private.
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Namuna
Waifish Traveler
Posts: 15
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Post by Namuna on Sept 3, 2015 15:00:29 GMT -5
So I want to create an event in which the player saves a caravan in the Farmlands or a River. This makes the player engage in a fight against a boar, and once the boar is killed or the fight ends then it would load the other part of the event in which the merchant rewards the player generously. The thing is, practically half of this stuff seems unknown to me. Is it possible to force start a fight and also unload the other half the event after the fight ends? Is an event even necessary, or should this be a quest?
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Post by droark on Sept 3, 2015 15:29:18 GMT -5
So I want to create an event in which the player saves a caravan in the Farmlands or a River. This makes the player engage in a fight against a boar, and once the boar is killed or the fight ends then it would load the other part of the event in which the merchant rewards the player generously. The thing is, practically half of this stuff seems unknown to me. Is it possible to force start a fight and also unload the other half the event after the fight ends? Is an event even necessary, or should this be a quest? I don’t see a command to begin combat as part of the quest, so I’ll just toss an ad-hoc one out for you, Namuna. I imagine that if you wanted to make this quest in a specific tile, you’d do the following: Quest("Caravan Attack", 12-8, Worldmap, 49x64, Null, 1, 1)
{:1:”Help! Yes/No?” [button(Yes,11)] [button(No,12]./
:11:”Mortal Kombat!” [combatStart(Boar0)] [tCombat(V,111)]./
:12:”Smell ya later!” END./
:111:”-Victory Music-“ [mGold(+10)][mExp(+100)][encounterComplete()] END./
:112:”Quest Failed!” [encounterComplete()] END./
} Two things I put above for ease of use (They’re not commands implemented, just something to help you make this quest), are just something to start a fight, and to test whether you won or lost. Does this help at all? Edit: I assume the quest ended after the boar died. Feel free to change that, as you should have the tools to do so.
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Namuna
Waifish Traveler
Posts: 15
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Post by Namuna on Nov 13, 2015 23:36:38 GMT -5
**EDIT**
Moving forward, you no longer need to write your submissions in the proper pseudo-code. I instituted it under the misguided assumption that people would be a lot less averse to code than they actually are. We are currently working on a program that will enable everybody to write events and quests much like a text editor, which will make the process as lot easier. Until then you can write submissions however you like, and feel free to use this post as just a guideline to understand what is and what is not possible in the game right now, events-wise.
**/TRANSMISSION OUT** So, what I'm assuming by this is that all you have to do is write the story and simply plan the structure, instead of also writing the code as well as carefully following the procedure. Sounds simple. Is it possible to write a sequel sort of quest to Blade and Belly? I feel like, since it's treated as a beginner quest, it could be expanded upon even further with a possible followup quest that would be somewhat harder but it helps envelop the player in the world better. (Of course, still following the simple structure of simply bringing her more food)
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Post by Kazan on Nov 14, 2015 1:40:02 GMT -5
So, what I'm assuming by this is that all you have to do is write the story and simply plan the structure, instead of also writing the code as well as carefully following the procedure. Sounds simple. Is it possible to write a sequel sort of quest to Blade and Belly? I feel like, since it's treated as a beginner quest, it could be expanded upon even further with a possible followup quest that would be somewhat harder but it helps envelop the player in the world better. (Of course, still following the simple structure of simply bringing her more food) Yes and yes! That old format was over-complicated and unnecessary. As for more quests/events, feel free to submit as much as you want!
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Post by goran on Nov 14, 2015 3:29:50 GMT -5
Quest("Caravan Attack", 12-8, Worldmap, 49x64, Null, 1, 1)
{:1:”Help! Yes/No?” [button(Yes,11)] [button(No,12]./
:11:”Mortal Kombat!” [combatStart(Boar0)] [tCombat(V,111)]./
:12:”Smell ya later!” END./
:111:”-Victory Music-“ [mGold(+10)][mExp(+100)][encounterComplete()] END./
:112:”Quest Failed!” [encounterComplete()] END./
} Two things I put above for ease of use (They’re not commands implemented, just something to help you make this quest), are just something to start a fight, and to test whether you won or lost. Does this help at all? Edit: I assume the quest ended after the boar died. Feel free to change that, as you should have the tools to do so. Ah, will I have to go back and modify all of my submitted events now, or is "<create enemy, "X"> END./" acceptable? I've no idea how you trigger a combat from an event.
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Post by Kazan on Nov 14, 2015 4:16:14 GMT -5
Ah, will I have to go back and modify all of my submitted events now, or is "<create enemy, "X"> END./" acceptable? I've no idea how you trigger a combat from an event. No, the change is just for future submissions. You don't need to go back and change old submissions. The old system had too many limitations in that we don't even know what it's missing that we would need, such as initiating combat within an event. There is literally no benefit to it, especially since I don't have a way of automating event creation yet, if I ever do.
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Namuna
Waifish Traveler
Posts: 15
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Post by Namuna on Dec 16, 2015 22:15:38 GMT -5
I managed to write up, well, at least the outline for a event/quest that's supposed to act like a followup to Blade and Belly. I sent it to Ano a couple of weeks ago yet I imagine he's quite busy since he hasn't responded yet. To just speed things up, is it possible that I send this to anyone else for review? Droark perhaps?
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Post by droark on Dec 17, 2015 17:18:03 GMT -5
I managed to write up, well, at least the outline for a event/quest that's supposed to act like a followup to Blade and Belly. I sent it to Ano a couple of weeks ago yet I imagine he's quite busy since he hasn't responded yet. To just speed things up, is it possible that I send this to anyone else for review? Droark perhaps? Feel free to toss it at me! I'm starting up a shift of writing some content as it is, so I'll get on it ASAP! Thankfully school just got out for me, so I can start up work on this much more consistently!
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